(This game measures the ability of the students to ask questions according to the rules of English also called "the sentence logic")
PURPOSE OF THE GAME: English communication is all about making the right combinations ie., we need to combine the right verb with the key words to either ask a question or to talk about something.
HOW TO PLAY:
The teacher first writes some verbs(which are used for making questions) and asks one member from one of the teams to write key words for combining with the verbs already given. An example is given below:
Do(supporting verb written by the teacher) + book(a key word written by a team member)
Similarly:
Are + class
Is + friend
Will + food
Does + bus
Now the other team has to combine both the words ie., supporting verb and key word to make a question. For eg.
Do you like this book?
In which class are you studying?
Who is you best friend?
Will you eat your food with me?
Does this bus go to city?
If a question has both the words(verb and key word) combined properly following the English rules then one mark can be given to the team whose member asked the right question. Now let all members of that team ask questions using the remaining combination of "verb and key word" in the right way as given above. For every right question asked by the team members one mark can be given.
After one round the teacher can change the verbs with new ones like:
Have(supporting verb written by the teacher) + sky(a key word written by a team member)
Was + teacher
Did + father
Were + mother
Has + brother
Now the other team has to combine both the words ie., supporting verb and key word to make a question. For eg.
Have you a seen a clear sky this week?
Which chapter was the teacher taking?
Where did your father go yesterday?
Were you talking to your mother just now?
Has your brother got admission?
In the last round the teacher can give modal verbs to combine with the key words written by one of the team members:
May (supporting verb written by the teacher) + games(a key word written by a team member)
Would + tea
Shall + trees
Should + cycle
Can + bag
Now the other team has to combine both the words ie., supporting verb and key word to make a question. For eg.
May I play games?
Would you like to have a cup of tea with me?
Shall we go near the trees?
Should I bring my cycle?
Can you hold this bag?
2. The "DESCRIBING A PERSON" Game
(This game measures the ability of the students to ask questions in order to get information about a person and also to "better their describing a person" skills.)
PURPOSE OF THE GAME: Asking " yes/no questions " about a person and also learning to describe people by their physical appearance.
HOW TO PLAY:
A member from a team comes to the front and asks the opposite team to guess a person's name (whose name will be written on a sheet of paper and shown only to the speaker) by asking only three Yes/No questions. Now this team member or speaker will say only "Yes" or "No" to the questions asked by the other team about the mysterious person.
For eg. Is the person male? and the answer may be "No"
Is she tall? Ans. "Yes"
Is she very active? Ans. "No"
After three "yes/no questions" have been asked, the speaker will give a one line description of the mysterious person and this one line description should be about his/her physical appearance only. For eg.
She is wearing a red dresss today.
Now the opposite team will again ask two more "yes/no" questions and then try to guess the name of the mysterious person. If they succeed they can be given one mark. But there is one condition ie., the name of the mysterious person can be said only once. So the team guessing the name should say it only when they are very sure of its accuracy possibly after asking all their "yes/no" questions.
3. A ROLE PLAY - A TEAM IN A CRISIS
To give an opportunity to students to learn how to explore the possibilities in a difficult situation as a team with the help of role plays/drama.
Focus of the exercise: Exploring the possibilities in a crisis/difficult situation as a team.
Manner of doing:
First divide the batch into a few teams of five students each.
A team will perform 3 acts or scenes.
Act 1: Present a crisis or difficult situation.
Act 2: A solution being found
Act 3: Resolving the crisis.
Narration,songs and humour can also be used.
4. A ROLE PLAY - Dependence after Independence
Name of the Role Play: Changing "dependence" after Independence
Show two situations Past and Present about how we moved over from one type of system to another (for eg. letter writing to email/sms) in India after independence.
Situation 1: We depended on...
Situation 2: We are now depending on.....
Interaction
5. A ROLE PLAY - Old meets New
Name of the Presentation: Old meets New
A Scene showing anyone of these:
1.A way of living/lifestyle in the past
2.A way of livelihood/earning in the past
3.A way of leisure/enjoyment in the past.
Interaction
6. Role Play: The "Other" in us
Theme: Highlighting the existence of "different" people in our society.
Show three situations having the following content:
Situation 1
Impressions of a "different" kind.
Situation 2
Interaction with the "other" person.
Situation 3
Inspiration from the "other" person.
Interaction with the artists
7. A ROLE PLAY - Social Transformation through ideas and innovations
Name of the Role Play: Social Transformation through ideas and innovations.
Theme: How social transformation is possible through a change in social thinking.
Show three situations having the following content:
Situation 1
A state(present/past) which can be improved.
Situation 2
Introducing a new idea or thinking/technology/method/scientific practice/system as an agent of change.
Situation 3
There is a social transformation.
Interaction with the artists.
8. A ROLE PLAY - The Deciding Factor
A role play having two situations and then an interaction with the audience.
Situation 1
What to show: In this situation the main character has to take a decision; he/she has to choose a course of action from multiple options.
Situation 2
What to show: In this situation the main character decides; chooses a particular course of action.
Situation 3
What to show:Now the group can interact with the class on : What were the deciding factors considered while zeroing on that option.
9. "LIFE-STORY IN 3 MINUTES AND THEN PREDICTING THE FUTURE FIVE YEARS"
Tell you lifestory to your chatting partner in 3 minutes.....first about the first five years of your life, then the next five years, then the next.Afterwards your chatting partner will have to make a prediction on how will your next five years be in a two minute public speech.
(Tips: The future prediction can start like: S/He will be an accountant. He/She will be working as...... He will have completed/become............by the end of five years.)
10. GAME: NO I's PLEASE
In this exercise a participant will come to the front and others will ask him/her questions about his/her life and things. The only condition is that he/she cannot use the word "I" while answering the questions. If "I" appears in the responses then he/she will step back and another person will come to test his/her staying power without giving into to the urge of using "I".
(Tips: The speaker actually doesn't have to hurry while responding to questions. S/he can start like: Well....Let me think etc.)
11. 4 I's
Tell your four life experiences to your chatting partner which should be: 1. A happy one 2. A sad one 3. An achiever's moments 4. Embarrassing moments. Afterwards your chatting partner will have to interpret your character based on your experiences/make a character sketch.
In short: I was sad...I was happy...I was successful...I was embarrassed.
12. THE "EC EXPRESSION" SKIT
Plan a a small skit which ends with one of these EC expressions:
Life is beautiful
Wow! What an idea!
Sorry, I am really very sorry.
Thank you very much indeed.
Are you OK / happy now?
Please forgive me...
You have been so good / kind to me.
13. SPEECH ONE TO TWO
The participant who volunteers to be the creative speaker will be shown a picture to make a speech. After one minute of speech s/he will be shown another picture. Now after a 10 second break the speech has to continue for another one minute about the new picture with the speaker connecting his new speech with the previous speech in a logical and creative way.
14. ON THE MOBILE
A picture of a famous person will be shown. The participant who volunteers to do this activity has to act as if s/he is speaking on the mobile with this famous figure for a minute.
15. THE PROVERBIAL TRUTH
An proverb is shared with the audience. And it is told to them that since it's an old one, practicing it is of no purpose today. So you can argue against it or favour it.
...........................TO BE CONTINUED
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